Rules and other Crunchy Bits

Ability Scores

Standard Generation: Roll 4d6, discard the lowest die result, and add the three remaining results together. Record this total and repeat the process until six numbers are generated. Assign these totals to your ability scores as you see fit.

Grid Method A 3×3 grid is made and 9 rolls of 4d6 (discard the lowest die result, and add the remaining three together) are placed in order from left to right, top to bottom until the grid is filled. Then a single number is selected from a row or column until a number has been assigned to each ability score; for example:.

Str Dex Con
Int 17 13 8
Wis 14 15 10
Cha 7 12 14

Str 17, Dex 12; Con 10, Int 13. Wis 15; Cha 14

Allowed Player Races

Core Races
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Humans

Featured Races (Advanced Race Guide)
Aasimars
Ifrits
Oreads
Sylphs
Tieflings
Undine

Classes

Core Rulebook
All

Ultimate Combat
The Gunslinger

Ultimate Magic
All

Fumbles

Whenever your attack roll is a natural 1, your turn immediately ends. You are also flat footed unless you make a DC20 Reflex save.

Rules and other Crunchy Bits

Rise of the Runelords Gilamus Gilamus