Rise of the Runelords
RACES OF VARISIA
Drawn by Varisia’s beauty, resources, and monuments, settlers of every common race and many uncommon ones have managed to gain footholds in the nation.
Most dwarves in Varisia live in their mountain community of Janderhoff. Many hunt the great creatures of the land, live as traders, or serve as guides for those seeking underground wonders. This race’s ingenuity has also led to the creation of several marvels in the region, such as the Gas Forges of Riddleport.
Many of Varisia’s elves hail from Crying Leaf in the Mierani Forest, near the ruined elven city of Celwynvian. Adventuring elves find themselves attracted to the many wild areas of Varisia, and often seek to either free such regions of monstrous threats or protect them from exploitative settlers.
Gnomes have two major homes in Varisia: Whistledown and the scattered communities of the Sanos Forest. Many Varisian gnomes travel throughout the nation to sate the innate curiosity of their kind or see the region’s varied marvels.
Relatively rare in Varisia, half-elves often avoid tying themselves down, preferring to sign on with caravans or adventuring parties as guards, trackers, or healers.
Halflings often live as servants in Korvosan lands—much like they would in Cheliax—or make their own ways in Magnimarian holdings or other frontier towns. Others, however, have found the life of Varisian wanderers highly appealing and travel widely, living each day as a new adventure.
Half-orcs typically come from Urglin or the Hold of Belkzen on Varisia’s eastern border. They roam the region with orc raiders or live on the outskirts of settled areas. They avoid Shoanti, knowing that most will attack a half-orc on sight.
Varisians and Shoanti are the native people of Varisia, but while they are not enemies, neither are they particularly close. The bulk of humans living in Varisia’s settled lands are of Chelish heritage, and cling to or shun the ways of that nation as their home cities’ philosophies dictate.
Nearly any race can be found in Varisia, as ships from across Golarion enter the land’s ports daily. The most unusual races found in the region with any regularity are orcs from the Hold of Belkzen; tieflings (particularly in Riddleport and Korvosa); and the varied denizens of Kaer Maga, including trolls, nagas, weird half-breeds, and even stranger sorts.